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When the defense of the base drops to zero, the player has claimed the base. Defeating troops and corporals within the base reduces the base's defense. There is also a new corporal unit which guards bases. There are five types of attacks Swift Attack (increases the player's stats), Volley (launches waves of arrows), Fire (sets eruptions of fire), True Speed (boosts the player's speed), and Rockfall (launches giant boulders from above).ĭueling from Dynasty Warriors 4 returns, but has been revamped duels now take place on the battlefield and the nearby soldiers will circle around the two fighters, and other officers may jump into the circle, as opposed to the duel taking place in an arena that appears out of nowhere.īases have been altered too they are bigger and where, before, in order to open the outer gate to a base, the player had to defeat a defense captain, now they must simply break it down with attacks.
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It is instead replaced by Tome item drop which allows the use of unique special attacks. Musou Token which enables the use of Musou Rage have been removed. These horses can gain levels, skills, and some can even change into the legendary Red Hare, although this is very rare. Unlike previous games, horses can be found by obtaining saddles randomly dropped from boxes or beaten officers. This eliminates the need to quickly stop blocking, change direction, and press the guard button again. In addition to the new weapon system, it is now possible to block from any direction, for example, if a character is attacked from behind while blocking, they will rotate their body with their weapon in front of them to guard against the enemy's attack. Each weapons obtained have random stats and effects implemented and the "weight system" from previous game have been replaced by weapon categories Standard (default type), Strength (greater attack power at the cost of Renbu Gauge being kept for a smaller amount of time), and Skill (greater attack speed with low attack power).
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Due to the addition of Renbu system, the traditional "fourth weapon" from previous games have been removed with the three normal weapons no longer being quality-based.
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Only characters who have Musou Mode receive original movesets (with the exception of Diao Chan) the rest of the characters playable only in Free Mode have cloned movesets based on the Musou Mode characters with altered properties (with the exception of Xiao Qiao, who retains her fan moveset). Unique movesets for each character have been largely reduced. Typically the one which unlocks Infinite Renbu is on the farthest right. As the progression of the skill tree moves from left to right, those on the right side of the tree are harder to unlock than those on the left. Without unlocking Renbu Ranks 3 and Infinite from the skill tree though, players can only progress to Renbu Rank 2 (with the exception of the temporary Rank Infinity acquired temporarily by collecting a certain item on the battlefield).Īnother major addition is the skill tree, from which characters can earn higher Renbu Ranks, special abilities and improve their attributes. However even at Renbu Rank 1 characters will be able to perform non-ending combos on the enemy. Performing attacks and dealing damage to the enemy fills the Renbu gauge, eventually earning a new rank/level, while taking damage and not attacking for a time drops the gauge if you take a lot of damage or go for a long time without inflicting damage then the gauge may even drop back down to the previous level. The Renbu system replaces this system with a gauge that gradually fills as you perform attacks. In previous installments in the series, combos were affected by the quality of weapon the character was wielding, with more powerful weapons allowing characters longer, more elaborate and often more powerful consecutive attacks. One of the game's key additions is the Renbu system, a new way for characters to build up their attack combos. This installment varies greatly from past games in the series.
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